In my opinion, and equipment must build with, so as to play a great power with a minimum investment, the results of the panel data blindly look the ideal is full, the reality is very skinny, a lot of people say this is the DH panel DPS The main reason for inflated. Especially when major changes in the new version, the all complain complain abusive origins.
Then enter the following topics of this issue Mercenaries Parkour, that’s right!
In a very long time, DH low difficulty FARM, electric ball and multiple each half a foregone conclusion, I believe that a lot of the old players cut it anymore, and a few days ago someone wrote DH Parkour post I believe is also out Such reasons. So now I have been testing this build (about 2 weeks) before the software, and has been basically mature in all aspects.
The strafing Is DH only continued attacks in the mobile hatred skills, but it’s hatred consumption and a disproportionate amount of AOE damage, leading to DH Parkour has been on paper, the the MP system low difficulty anemia monsters this theory can finally achieve a. Consumption due to bursts of hatred and attack speed, low attack speed is to extend the first element of the bursts of time, followed by hatred response rate, but low attack speed will affect the output per unit of time strafing AOE damage, which can only be to make up . So
Right strafe – grenade blasting 187% of the core skills to hurt nine yards the AOE triggered coefficient 0.5. cheapest diablo 3 gold